Star Wars fans got quite a treat earlier this week with a
double dose of Star Wars media hitting store shelves. Along with the
Episode III DVD, LucasArts also shipped Star Wars Battlefront II, the
sequel to last year's Battlefront. Battlefront II, the sequel to the
first team-based shooter set in a Star Wars universe, adds a few notable
improvements, but doesn't stray too far from the formula that made the
original game a big commercial success. You'll still take control of
various infantry classes and vehicles as you fight for control of
capture points on conquest-style maps. New space combat maps and
playable Jedi represent some incremental improvements, but for the most
part, Battlefront II treads familiar ground, which is great for Star
Wars fanatics and fans of team-based online shooters.
Space combat is arguably the best new feature in Battlefront II.
The biggest improvement made to the standard vehicle-infantry combat
combination is the addition of the new space combat maps in Battlefront
II. Playable in both single- and multiplayer modes, the space combat
maps enable you to jump into small starfighters, fly out of the fighter
bay of capital ships, and dogfight in outer space as naval combat rages
between massive star destroyers, frigates, and the gnatlike fighters
that buzz around them. The sense of scale between the ships is great, as
is the rush you get from trying to shoot down other fighters. The best
part of the space combat is trying to bring down the huge capital ships.
You can attack their vulnerable parts from the outside using larger
fighters like TIE bombers or Y-Wings, or you can attempt to land inside
their fighter bay and blow the ship up from the inside out with a marine
landing. If you're crafty enough to land a troop transport inside an
enemy fighter bay, you'll be awarded with a spawn point there for as
long as that ship survives. The array of infantry types on space maps is
limited to just pilots and marines (with pilots being able to repair
their ships in flight, and marines having a rifle for better
hand-to-hand combat), but fighting inside of an enemy ship is pretty
cool, as is stealing their own fighters. If there's a downside to the
space maps it's that they feel pretty similar, as far as setup goes, to
multiplayer matches. There are basically two major capital ships, a
bunch of fighters buzzing around them, maybe a couple of smaller
frigates, and that's it. The only thing that changes is which planet
you're orbiting or what game type you're playing, whether it's assault
or some form of capture the flag.
Hero characters are also playable in the game, but they aren't quite as fun as you think they'd be.
The other major addition to Star Wars Battlefront II is the ability to
play hero characters like Jedi. When you earn a certain number of
points in a match, the hero character is unlocked, and you're given the
option to respawn as the hero. Only one hero character per side, per
match can exist at any given time, so don't expect to see 12 Yodas
running around against 12 Darth Vaders, unless you're playing a modded
game type. In general, only the top player on each side is given the
option to use the hero character, who's generally very powerful and hard
to kill. While this feature sounds fantastic on paper, in practice, the
hero characters actually aren't all that interesting to use. Most of
them are lightsaber-armed Jedi, so combat involves running up to people
and mashing on the attack button quickly to swing your saber. Most Jedi
can throw their sabers, and some have Force powers. Certain maps will
also let you play special characters like Boba Fett or Han Solo, who
have high-powered guns and other weapons. If members of the other team
work together, concentrated fire can actually bring you down pretty
quickly. But if you can take advantage of the confusion, a hero
character can swing the tide of a battle. In general though, playing a
hero doesn't feel quite as epic as you might expect it would.
There have been some other interesting tweaks to the formula. One new
class has been added to each of the four factions in the game. The
Republic get clone commanders, for example, armed with powerful
chainguns and an aura that imparts defensive bonuses on nearby allies.
The Rebels get a Bothan spy, who can cloak with a Predator-like shimmer
and then unleash a powerful short-range flamethrower. These classes, as
well as the special classes from the first game, like droideka and dark
troopers, are not available to you when you first begin a match or
mission. Like with the hero characters, you need to earn a few points
before these are unlocked, and only a few can be on the map at once. You
still have access to regular classes like normal rifle troopers and
snipers. You'll also see familiar vehicles on the appropriate maps, like
snow speeders on Hoth, AT-STs on Endor, and more. But in general, it
feels as though Battlefront II is more of an infantry-focused game than
its predecessor, which can be a good or bad thing depending on your
perspective. A good number of the maps don't have vehicles at all.
The game ships with a couple of single-player modes. One of these,
Rise of the Republic, is a linear campaign of assault-style missions
that follows the story of the 501st, a unit of clone troopers who
eventually evolved into elite stormtroopers under Anakin Skywalker, aka
Darth Vader. You'll embark on a series of missions that will take you
from the Clone Wars era to the Rebellion era, and you'll undergo the
transformation from playing for the "good guys" to the "bad guys." The
other single-player mode is called galactic conquest, which combines a
turn-based mode, where you move fleets around a static planetary map,
with basic conquest missions. Whenever you move your fleet over an
enemy-controlled planet, you engage in a land battle. When two fleets
meet, a space battle ensues. The planets you own give you production and
combat bonuses, and the goal is to eventually take over all the planets
in the galaxy. Four different galactic conquest galaxies are available,
but they all play out pretty similarly. These modes are fun to play for
a little while, but eventually they grow tiresome, partly because the
missions end up being pretty redundant, and partly because the
artificial intelligence isn't very good when you're playing a
single-player mission. You'll see troops get stuck in walls and
hallways, and it can sometimes be frustrating to try to mount
concentrated attacks because your AI teammates don't always have the
same idea that you do when it comes to deciding on an attack vector.
Battlefront II sticks to a familiar formula…
While the tweaks to the single-player mode represent an improvement
from the bare-bones modes included in the original Battlefront, the
multiplayer aspects of the game are still the primary attraction. The
game supports 24, 32, or 64 players on the PlayStation 2, Xbox, and PC
platforms, respectively. While it might seem as though having twice as
many players on the PC would be a huge advantage, the maps in
Battlefront II don't necessarily lend themselves to having 64-player
battles because of their size. In general, 24 or 32 players is enough to
adequately populate the game's 24 multiplayer maps. As far as
performance goes, multiplayer matches were pretty smooth across all
platforms during our testing, even with server populations reaching
close to the maximum on the console versions and more than 40 on the PC
version. It bears mentioning, though, that if you try to operate your
own server on your console using the Xbox or PS2 versions of the game,
you're limited to hosting only four players. The rest of the match is
filled out using AI bots. All of the servers that support the maximum
number of players on the console version seem to be dedicated servers
operated by the publisher. This shouldn't make too much of a difference
though, as there are plenty of people online at any given time, which
makes finding a match easy, no matter what platform you play on.
Those who are used to online team-based shooters on the PC, however,
may not be quite as impressed with Star Wars Battlefront II. While mouse
control is definitely very usable and a step up from dual-analog
controllers, the overall feel of the game still seems somewhat looser
and less refined than other popular shooters on the PC. In other words,
Battlefront II feels like a game developed for consoles and ported over
to the PC. If you're a big enough Star Wars fan or not as finicky about
how your shooters feel, then this shouldn't be a problem...otherwise,
you've been warned. It's also worth mentioning that the standard
perspective on the PC is first person, while the default view for the
console versions is third person. You can toggle back and forth on any
version with the touch of a button, though.
…as well as familiar places.
What the PC does have going for it are more detailed graphics,
smoother frame rates, and sharper textures than the console versions do.
The Xbox is noticeably more detailed than the PS2 version of the game,
but even those playing on Sony's console shouldn't have much to grouse
about. The game looks great on all platforms, as do all the character
models, whether you're playing as a lowly clone trooper or a mighty Jedi
like Mace Windu. The console versions can get stuttery at times when
there's a lot of action onscreen, but it never feels as though you're
losing adequate control of your character. Battlefront II, as you'd
expect from a Star Wars game, also sounds fantastic. There really can't
be all that much to designing sound in a Star Wars game like this--the
effects of blaster rifles, lightsabers whirling through the air, or TIE
fighters screaming through space are all lifted right from the movies
and used in the game. Ditto for John Williams' timeless score, which
plays not only in menus, but also during gameplay to help give you
inspiration. If Battlefront II seems like it's
treading over familiar ground, that's because it is. If you already
played the first game, you won't be surprised to see the same maps in
this one. You'll keep fighting on the icy wastes of Hoth, the steamy
swamps of Dagobah, and among the buildings in the dusty town of Mos
Eisley. Some incremental feature improvements, like the new
single-player campaign modes, playable Jedi, and space battles have also
been tossed in for good measure. While there haven't been any radical
changes made since the first game, Battlefront II remains a worthwhile
choice for Star Wars fans looking for a good team-based shooter.
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